Its a great game, but upon finishing it I was very disappointed with some of the choices the developer made.
The story:
This might be borderline spoiling the game, but Im not going to go into detail, or outright say what happens. Here is where I have my biggest complaint, and the reason Im giving this game 3 stars, or 6/10. Dust: AET offers the player intriguing moral dilemmas that made be passionate about seeing the main quest through and recovering Dusts memory, but it ultimately didnt let me make ANY decisions. I expected to at least be able to choose one of two endings, but alas, everything is decided for you. You are being manipulated by the blade you wield, Ahrah, or I should say by the original owner of the blade who sent Ahrah to you for a clear purpose. You should be able to choose between following what is construed as the "right path", that is to say their path, or the "evil path", which is your intuition. Throughout the game everyone is demonizing a general Gaius, but in truth he is friendly to Dust, an old friend of his who has his well being in mind, and who clearly feels very strongly about him. The player can tell hes looking for Dust through dialogue which is unknown to Dust himself. He appears to genuinely care to the very end, and so I couldnt help but feel extremely disappointed when the game decided that I was supposed to be his enemy and side with the people who were manipulating me for their purposes.
Even if you dont agree that what they were doing constitutes manipulation, there should still be the option of being evil, or making the "wrong" decisions, since it so brilliantly fits in the narrative. Though I have to say that is an indefensible view since they implanted a controlling mechanism, which we will call "J" to prevent Dust from turning against the "noble path", or I should say the path of the people who are manipulating him. Up to the very end I felt like turning against the path the game chose for me, but Dust arbitrarily chooses to become Shirouh Emiya at the end of the game with some fancy dialogue and makes the ultimate decision which should have rested with the player. I would have loved for that ending to remain, but only if it was supplanted by another one.
The game is building up to a climax which would naturally fit deciding to turn against his puppeteers pulling the strings when his old friend and ally finally tells him hes being brainwashed. Even Dusts own dialogue implies hes convinced, but then he goes on to spout some nonsense about being a hero of justice, and were at a loss at having to fight the only person who has really been straightforward and honest with transmitting the truth to us since the beginning of the game. Play the game and if you dont feel as I do, that another ending should have been available for you to choose from, then you havent been very perceptive to the transmission of the narrative.
The level design is mostly alright, the game being 2D, but I do have one major complaint. The obstacles you find in the game, such as thorns, tend to make platforming extremely tedious. Their placing in just the worst spot and combination with vine climbing, and elevator-platforms in the world only enhanced my frustration. At times the game appeared to be viciously trolling me when it offered seemingly impossible climbing tasks. For instance, scaling a set of parallel walls, jumping from one to the other to avoid thorns. Such as scenario, which is all too frequently encountered in the game can be extremely punishing because sometimes your character doesnt do what you intended, and when you are hit by thorns, or anything else for that matter you stagger and fall all the way down. Making it so you are hit but still get a hold of the vines would have been more fair.
Additionally, when, for example you are hit by icicles later in the game you recoil and fall backwards or forwards onto any platform in your way, which might just be another icicle, or an enemy. Losing control of your character and having he recoil a huge distance when he makes contact with some green slime - which also just happens to be almost harmless - is ludicrous. This is probably the most frequent frustrating gameplay mechanic I encountered.
All in all though the soundtrack is phenomenal; the controls are great for a game on a touch-device; the gameplay is smooth; the combat fluid and entertaining; voice acting superb; the main characters are interesting; the world is beautiful and by extension the art design; too; there are no performance issues to speak of; it offers side-quests besides one main quest which takes up the entirety of the game; plenty of things to do after youve finished the game, or I should say if you decide not to finish it in the end and instead backtrack; crafting is practical, simple, fun, and doesnt feel ill implemented. There is so much more I could say, but its all overshadowed by my one problem with it, the game doesnt offer any dynamic choices that affect the storyline. Even if the game didnt branch off throughout the narrative, there should at least be a different ending. Its almost as if the developer tried to make an alternative ending fit as much as possible in the story and then failed to implement it. Really disappointed because otherwise this game would have been for all likelihood my favorite game of this decade, and yes, you heard right. Regardless, this is a masterpiece for iOS; you should definitely invest a dollar and pick this up: I would comfortably be willing to pay forty times the amount for it, and that is even with the story being a failure.